Highlights

@settings

A single command that opens a personal settings hub for combat automation, display preferences, and quick utility access. Bind: @settings.

Menu Options

  • Auto Combat — start, stop, or reconfigure automated combat (@acstart)
  • Auto Support — start, stop, or reconfigure an auto-buff companion (@abstart)
  • Battle Information — toggle which combat events (Kill/Death, Dispell, Provoke, Mindbreaker) print to your chat window
  • Packet Filter — block chat, emotions, item-use effects, attack animations, buff effects, status icons, target/AoE skill effects, music, and direction, filterable per source (Self, Party, Guild, Battleground, Clan, Other Players, Homun/Pet/Merc/Elemental, Monsters)
  • Show Party Buffs — show party members' key buffs (Blessing, Agi Up, Full Chemical Protection, Spirit, Devotion) next to their name in the party window
  • Hide Headgears — two independent toggles: hide your own headgear for everyone (persists across maps and relogs), and hide other players' headgear from your own screen only (doesn't affect what anyone else sees)
  • Battle Stats / Character Resistance — shortcut to @battlestats
  • Available Commands — full in-game command reference

Related Commands

Command Effect
@hideheadgear Instantly toggle your own headgear visibility
@hideheadgearothers Instantly toggle hiding other players' headgear (client-side, you only)
@rates Show server rates
@vip Show VIP status and bonuses
@resist Show element, damage-type, and status resistances
@battlestats Show ATK/MATK/DEF and other battle stats
@monsterinfo / @mobinfo Monster data and drops
@whodrops Monsters with the best drop rate for an item
@iteminfo Item information
@whereis Locate a monster's map
@time / @uptime Server time / uptime
@showexp / @showzeny Toggle EXP/zeny gain display
@refresh Refresh client view
@go Warp to an allowed town
@storage Open storage
@alootsave Save an autoloot item list
@whosell / @whobuy Search vending shops / buying stores
@autoloot Set autoloot percentage

All toggles persist across relogs and map changes — nothing here is forced on or off by the server.