A set bonus activates when Armor, Garment, Footgear, and Right-hand Weapon all share the same refine level. The bonus is based on the lowest refine level among the four.
Example: +7 on all four → bonus at +7. If one piece is lower (e.g. +6), the bonus drops to +6.
Bonus Progression
| Refine | Bonus |
|---|---|
| +6 | EXP +2%, Drop +2%, Atk/Matk +5, MaxHP/SP +1% |
| +7 | EXP +4%, Drop +4%, Atk/Matk +10, MaxHP/SP +2% |
| +8 | EXP +6%, Drop +6%, Atk/Matk +15, MaxHP/SP +3%, ASPD +1 |
| +9 | EXP +8%, Drop +8%, Atk/Matk +20, MaxHP/SP +4%, ASPD +2 |
| +10 | EXP +10%, Drop +10%, Atk/Matk +25, MaxHP/SP +5%, ASPD +3, All Stats +3 |